Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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This tutorial demonstrates a number of workflows from quick and simple to high quality.
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The Render Scene dialog has many settings, only a number of which are commonly used. This tutorial uses the default Scanline Renderer as an introduction to the dialog and settings.
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This tutorial is designed to help AutoCAD users get to grips with AutoLISP quickly. It demonstartes how to create AutoLISP routines from a standing start.
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Getting to grips with AutoCAD's basic drawing tools. This is an ideal start for the AutoCAD beginner.
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Efficient landscape modelling demands the ability to create realistic looking surfaces, edges and objects quickly and precisely. This tutorial discusses the issues.
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Map modification takes place in one of two places: either on the Modify Panel with the use of one of two modifiers, or in the Material Editor as part of the material parameters. This tutorial guides you through the options.
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This tutorial takes AutoCAD groundmodel data and uses it to create a landform mesh in 3ds Max with Quickscape.
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This tutorial discusses the various ways you can make your modelling work more efficient.
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This tutorial completes the sequence by adding planting beds to the scene using a Subvivide modifier.
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This exercise can be used to practice your basic drafting skills.