This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.
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When surface and edge modelling has been completed and the lighting has been setup correctly, materials can then be assigned to surfaces and edges. This tutorial guides you through the process.
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This tutorial describes what UCSs are, why we need them and how to use them. The correct use of UCSs with AutoCAD is the key to producing good 3D models and they can also help with 2D work.
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This tutorial shows how to create an animated walkthrough of your AutoCAD 3D model using 3DS MAX 5. All you need to start is an AutoCAD drawing with some 3D content. The end result will be a .AVI file which can be viewed on any Windows PC.
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This tutorial explains how to rip CD tracks to MP3 files, ready for playing within a PowerPoint slide show.
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This tutorial introduces the subobjects (Face, Edge and Vertex), describes how best to select them and demonstrates how they can be edited. Running time: 15min 56sec
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This tutorial introduces 3D Array tool and covers both Rectangular and Polar arrays. Despite the fact that it doesn't have a neat dialogue box, like its 2D cousin, 3D Array is pretty easy to use and can be used to create some impressive results. Running time: 3min 34sec
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Efficient landscape modelling demands the ability to create realistic looking surfaces, edges and objects quickly and precisely. This tutorial discusses the issues.
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All about the UCS icon.
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Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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Perspectives, Slides and Scripts
AutoCAD can be used to create a simple "walk through" of any 3D model. This tutorial shows you how.