The essential way of working with AutoCAD
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This tutorial discusses the various ways you can make your modelling work more efficient.
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The object behind this exercise is twofold. Firstly it is to give you practice with some of the 3D techniques which you have discovered in the tutorials or to introduce you to them if you haven't seen them before. Secondly it is to demonstrate a reasonably simple method for constructing a convincing 3D tree.
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This tutorial demonstrates a number of workflows from quick and simple to high quality.
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Edges are often created using the Loft compound object instead of a simple extrusion to take advantage of the loft mapping parameters. The Loft mapping parameters enable kerb or brick materials to follow the curves of an edge as they do in the real world. In this example a kerb is created using Quickscape Edge Path and Quickscape Edge Section.
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This tutorial shows you how to create perfectly seamless image tiles in Photoshop. The image tiles are perfect for creating image based materials in AutoCAD, MAX or Bryce.
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This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.
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This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec
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Simplified blocks for lamp posts and trees in the AutoCAD drawing can now be imported and replaced with 3D models and images using Quickscape Model Objects and Image Objects dialogs.
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Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.
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This tutorial introduces the 3D Mirror tool. This is similar to the normal 2D Mirror tool but it enables you to define a mirror about and plane in 3D space and there are a number of command line options to help you define that plane. Running time: 3min 17sec